The Pantheon

Gods of the Second Age

The Nine

The Caldarese, as well as the Samarians, to some degree, worship these nine gods as separate entities. Each of them is considered to be a unique force, with both good and bad aspects. As such, none of them are considered inherently evil, though they may act in evil or good ways, and some people are known to worship them as if they were evil. For instance, Samarian death cults worship Coan, and consider his tears to be a mockery of the dying.

It is common to find temples and shrines dedicated to the worship of all nine gods in larger Caldian cities, though smaller settlements may have churches or organizations dedicated to the worship of only one god. It is worth noting that Sulia is a city devoted a god outside of this pantheon, Sul, whom they worship as a divine protector of their city and territories.

Human Clerics, or Clerics which worship The Nine, must choose one of these gods as their patron deity, thus gaining access to that god’s associated domain powers. The gods are as follows:

  • Zatri, the Curious
    God of magic and knowledge.
    Symbol: An open book.
    Domain: Knowledge.
  • Doad, the Patient
    God of life and plants.
    Symbol: A sprouting seed.
    Domain: Nature.
  • Anadea, the Brilliant
    Goddess of light and hope.
    Symbol: The radiant sun.
    Domain: Light.
  • Theandra, the Stern
    Goddess of protection and strength.
    Symbol: A shield and helm.
    Domain: Life.
  • Coan, the Sad
    God of death and pain.
    Symbol: A crying skull.
    Domain: (none)
  • Thozai, the Furious
    God of storms and the sea.
    Symbol: A crashing wave.
    Domain: Tempest.
  • Daedax, the Sly
    God of deception and tricks.
    Symbol: A grinning mask.
    Domain: Trickery.
  • Kazoh, the Wrathful
    God of war and honor.
    Symbol: A fist, dripping with blood.
    Domain: War.
  • Eryt, the Blind
    God of fate and divination.
    Symbol: A blindfold.
    Domain: Knowledge.

The Goddess, Sul

The people of Sulia worship the goddess Sul, and in fact she is their city’s namesake. The legend tells that Sul was a powerful priestess who died protecting the city hundreds of years ago, when it was simply another human settlement on the edge of Elven territory.

Sul is thought to be a powerful deity in her own right, though not as powerful as The Nine. Sulians, however, see The Nine as old gods who have abandoned the world, while Sul has actually intervened on human behalf and continues to do so.

There is some argument as to Sul’s origin. Sulians believe that she was a powerful human cleric and worshipper of The Nine, though elves claim that she was a young elven priestess.

Clerics of Sul must choose to focus on either the Light domain or the Life domain, two aspects of Sul’s power.

O’ud, the All

In a roundabout way, the Appa worship The Nine, though they maintain that there is only one god. He is O’ud, the Earth, the Creator. O’ud, in Rappapo, means “god”, and is most likely from the same root as Doad. Most of the rest of the world considers the Appa to worship Doad, but the Appa believe Doad to simple be the most essential, significant, and common facet of O’ud. Any other gods that are worshipped are considered to be lesser facets of O’ud.

The Elder Shaman of the Appa can occasionally focus on becoming especially acquainted with these other facets, but they are unnamed. Those facets that the Appa recognize are:

Knowledge (equivalent to Zatri)
Sunlight (equivalent to Anadea)
Strength (equivalent to Theandra)
Change (equivalent to Kazoh or Thozai)

Any work of the Caldian gods known as Eryt, Daedax and Coan is considered to be the lack of O’ud’s presence, rather than a recognized entity, and were a Shaman to delve into those gods, he or she would be cast out of Appa society, and considered evil, or possessed.

Clerics of the Appa, or clerics who worship the O’ud, must choose which facet of the O’ud they focus their prayers toward. Each facet gains access to the domain powers associated with the corresponding god of The Nine.

The Three Sisters

The elves worship three gods, primarily, known as The Sisters, who were blessed with divinity at the dawn of time and, among them, birthed all of the race of elves. They are Qualinara, Kharalinistra, and Soramara.

It is common to find shrines to each of these three gods in all of the elven cities, though it is said that Qualinara birthed the elves of Qualinost, Kharalinistra the elves of Kharanost, and Soramara the elves of Soranost, as is their namesakes.

Qualinara is seen as the goddess of life and luck, providing reassurrance and protection to the elves. Kharalinistra is the goddess of knowledge and study, representing the long memory of the elves, which stretches back to the dawn of time. Soramara is seen as the goddess of nature, representing the elven tie to the forest and the natural world. These three aspects of elven life provide the foundation to much of their society.

Elven clerics, or clerics who worship the Three Sisters, must choose which Sister they primarily follow, gaining access to that goddess’ domain powers. Qualinara provides access to the Life domain, Kharalinistra provides access to the Knowledge domain, and Soramara provides access to the Nature domain.

The Smith, the Guardian, and the Miner

The dwarves of Dunmar worship The Smith as a strong, stout woman, a master blacksmith. Her brilliant light is said to be the light of the Allforge, where she pounds out the world. They see The Guardian as a holy protector of the dwarven people. She is mother and soldier, defender of her dwarven children from the demons that would consume them. The Miner is seen as a mighty tunneller and digger, breaking apart rock with his bare fists to open tunnels and caves below the mountains for the dwarves to live.

Dwarven clerics, or clerics which worship the dwarven gods, must choose one of the gods to worship primarily. They then must choose one of that god’s domains in which to focus their study, gaining access to those domain powers. The clerics of The Smith may choose between the Light and Knowledge domains. Clerics of The Guardian may choose between the Life and Nature domains. Clerics of The Miner may choose either the Tempest or War domains.



Example Pictures


Coan, the Sad

The Pantheon

Kingdoms of the Second Age davebot7 davebot7