Exhausted in both body and mind after the prolonged struggle that took Frumps’s life, we decided to return once again to Mustment to lick our wounds. We checked in with Kreass and Gav, stocked up a bit, and made our way back into the temple.
Upon reaching the guard chamber where we had our most recent battle we saw the corpses of our slain enemies from a week ago. Being suspicious I decided to cast detect magic on them and determined there were indeed magics at work below.
After some discussion it was decided we would lower a rope into the room and pour lamp oil down it like a wick. We set the floor of the room on fire and charred the enemy dead. Feeling proud of ourselves we dropped into the guard room and the dead began to rise.
The dead finished rising and then began to fight. However, their flesh had been damaged by the flames and they were easily dispatched. On one of the corpses we discovered a jailor’s key ring which we assumed would open the cells we had seen.
It did. We freed the blind elven maiden and another of her traveling companions, a burly fighter named Brock with wild eyes and a bit of froth at the edge of his mouth. Based on the state of the elven prisoner we decided to take her back to Mustment before proceeding with the necromancer murdering.
We proceeded deeper into the temple and encountered a library and an alchemy lab. There were no enemies of note, but we did secure a vial of shit load of potions and poison, and a scroll of Grease.
Rested and enraged we finally returned to the forsaken swamp temple to exact our revenge. Past the row of cells we found a massive door leading into a two-level ritual chamber. A balcony ran all around the perimeter of the room at the second floor. In the center was a dais with Fumps’s body laid out upon it. On the balcony above two necromancers were acting suspicious.
We decided to interrupt their ritual with a bunch of shouting and magics and so forth. The necromancers cast a swarm of bats on us and unleashed a magical floating claw that slowly hovered toward the group. Francis hooked a grapnel onto the balcony and secured a way up for the fighters.
Before Strude and Brock were able to climb the rope, one of the necromancers cast grease on it, covering it in a slippery, flammable substance. Despite this setback, our fighters scaled the rope and set upon the necromancers with their big sharp pieces of metal. The necromancers fled.
Before we could regroup, the necromancers returned with a terrifying demon. It was the size of an average man, but it’s head resembled a squid and its eyes were full of hate. The monstrosity lunged toward Strude and it’s tentacles latched onto his face.
Francis and Crackle battled with the swarm of bats down below, and tried to use the illusion dust to distract the necromancers from Frumps’s corpse. This may or may not have worked.
While the squid demon struggled with Strude, Brock rushed up behind it and layed a savage beating on it with his sword(s). The creature made no sound but we all felt a scream of rage inside our minds. Strude struck it directly in its beak and then whirled his blade around into a brutal overhand chop. He severed two of the thing’s tentacles and buried his blade in it’s body.
There was an audible gasp from the necromancers as the creature slumped to the ground. Then they turned and fled from the chamber. We were too tired and shocked by what we had just seen to pursue. Searching the body of the creature I discovered a small ring on one of its strangely feminine fingers and slipped it on. I didn’t regrow my penis, but nothing bad happened, so I decided to keep it.
With no more enemies remaining, we explored on into the corridor the necromancers had fled down. It wasn’t long before we found a small room with an opening into the fresh air, and a rope ladder leading out. We gladly put the temple behind us and headed on back to Mustment.
We all agreed, it was time to move on from Mustment. The young elf woman we had rescued was eager to return home to Qualinost and indicated that her father would be most happy and generous to see her return home safely. The journey would take two weeks of road time, and we would pass through Sulia, home of my magical mentor Horgo Rune. Considering we had lost a friend in these gods forsaken swamps we all felt eager and hopeful about the journey ahead.